[Guide] Cities in DC15
#1
Cities
  • If any of you were around for DC5 or earlier (and once again in DC12), this will seem familiar.
  • Cities can be built and gain prestige and glory through a tier system.
  • Unlock perks for your Residence as you progress through the tiers.
  • A staff member must approve your city before it can be ranked up.
How to Rank Up
  • To rank up to the next city tier, you must meet all the requirements of that tier and have a staff member judge your town.
  • If the staff member determines that your town is eligible for rank up, they will grant you the bonuses of that tier
  • You must then update your city tier in your forum post to complete the rank up


Tiers

Tier 0: Settlement
Requirements: Perks:
Residence admins can toggle the following flags in the village:
  • title - Shows or hides enter/leave message in residence.
  • tp - Allow or disallow teleporting to the residence.


Tier 1: Village
Requirements:
  • 576 xp bottles or 3 residents
  • Town square
  • Roads
  • Planned living plots
  • A public forum post in the Cities section of the forum with a resident list, city tier, map with directions from spawn or stargate, and other information about your city
Perks:
Residence admins can toggle the following flags in the village:
  • subzone - Allow a player to make subzones in the residence.
  • trample - Allows or denys crop trampling in residence.
  • nmonsters - Allows or denys natural monster spawns.



Tier 2: Town
Requirements:
  • 1,152 xp bottles gold ingots or 5 residents
  • Town Hall
  • Town Storage (With public chests, stocked)
  • Crafting Hall
  • Blacksmith room
  • Smeltery
  • Public crop farms
  • Public mine
  • Tavern / Restaurant
  • Map room with at least 9 maps
  • Non-torch lighting
Perks:
Residence admins can toggle the following flags in the village:
  • keepexp - Players keeps exp after death.
  • glow - Players will start glowing when entering residence.
  • wspeed2 - Change players walk speed in residence to 2.
  • falldamage - Protects players from fall damage.


Tier 3: City
Requirements:
  • 1,728 xp bottles or 7 residents
  • Banners
  • Library + Complete Lv. 30 enchanting room
  • Brewing room
  • City walls - not made of cobblestone (If not underwater or in the sky)
  • Public animal farm
  • Tree farm
  • Stables
  • Town jail
  • Inn or Lodge
  • Nether portal
  • Lighthouse (if next to an ocean)
Perks:
Residence admins can toggle the following flags in the village:
  • sun - Sets weather to sunny in residence.
  • rain - Sets weather to rainny in residence.
  • night - Sets night time in residence.
  • day - Sets day time in residence.



Tier 4: Province
Requirements:
  • 2,304 xp bottles or 9 residents
  • A grand entranceway
  • Art museum/gallery
  • Road in the nether to the nearest nether fortress
  • Vineyard
  • Guard Tower
  • Barracks
  • PvP Arena
  • Bank or vault
  • Inn/Lodge must have 10 beds
  • Tree farm must have every type of tree
  • River or other natural water source (mountain spring, oasis, lake, ocean, ..) within 20 blocks of the city limits
  • Fishing hut
  • Water mill
Perks:
A portal at spawn to your city (optional in case you want privacy)
Residence admins can toggle the following flags in the village:
  • feed - Setting to true makes the residence feed its occupants.
  • healing - Setting to true makes the residence heal its occupants.
  • keepinv - Players keeps inventory after death.
  • jump2 - Allows players to jump 2 blocks high.



Tier 5: Country
Requirements
  • 2,880 xp bottles or 11 residents
  • Villagers and houses for them
  • Embassy for other town
  • 2 Public works (i.e: statue, fountains, arenas, giant temple, observatory)
  • Port with boats and docks (if near a river or ocean)
  • Subway or other connection to nearest public area
  • A castle or large structure to establish power
  • A town attraction - Something large and unique that engages players (Spleef arena, casino, archery range, BE CREATIVE)
  • A full-size beacon
  • Marketplace
  • Must have a farm for every crop and animal
    • Wheat
    • Melon
    • Pumpkin
    • Sugar Cane
    • Potato
    • Carrot
    • Cocoa Beans
    • Beetroot
    • Nether Wart
    • Chicken
    • Cow
    • Pig
    • Sheep
Perks:
A free end portal in your country
Residence admins can toggle the following flags in the village:
  • fly - Toggles fly for players in residence.
  • jump3 - Allows to jump 3 blocks high.
  • nodurability - Prevents item durability loss.
  • wspeed3 - Change players walk speed in residence to 3.


Using tier flag perks:
Once a tier has been assigned to your residence, the residence owner and anyone with the Residence admin flag for that residence can toggle the unlocked flags in that tier themselves.

Commands
  1. /cities flag <residence> <flag> <true|false|remove>
    • true - Turns the flag on.
    • false - Turns the flag off.
    • remove - Removes your custom setting and lets Residence fall back to its normal/default behavior.
  2. /cities list <residence> - see which presets and flags are currently unlocked for your residence
Who Can Use These Commands?
You can toggle unlocked flags if:
  • You are the owner of the residence, or
  • You have the Residence admin flag for that residence.
- Darkstar

Joined Dream)Craft July 16 2012
Promoted to Expert on January 4th 2014
Promoted to Moderator on January 29th 2014
Promoted to Super-Moderator on May 7th 2016
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#2
Is this that same cities idea I lost sleep over that one time? It's been so long!
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#3
(07-31-2018, 02:18 PM)Veresy Wrote: Is this that same cities idea I lost sleep over that one time? It's been so long!

Were you the one to come up with the cities plan for DC4/5?
- Darkstar

Joined Dream)Craft July 16 2012
Promoted to Expert on January 4th 2014
Promoted to Moderator on January 29th 2014
Promoted to Super-Moderator on May 7th 2016
Reply
#4
I'm fairly certain I did, I remember needing to sleep on the idea because it was stressing me.
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